Critical Reflection

I felt that the sound and music used within my game were up to a high standard and fitted in well with my game. The sound I used in my game were a voiceover, background music, wood breaking, footsteps, a stabbing sound and picking up objects sound. After researching about Foley sound effects, I used different things to help create certain sounds, I didn’t have too much trouble with the sound effects, but I did have a little trouble with the voice over  this was because it was quiet, the way I fixed this was when recording the voice over I made sure there was no background noise and moved the recorder close to the person speaking, this helped make the voice over louder and clearer. This was the first time I used Adobe Audition and I felt that I picked it up easily and didn’t have any major issues with it.

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